Feyre's survival rests upon her ability to hunt and kill – the forest where she lives is a cold, bleak place in the long winter months. So when she spots a deer in the forest being pursued by a wolf, she cannot resist fighting it for the flesh. But to do so, she must kill the predator and killing something so precious comes at a price ...
Dragged to a magical kingdom for the murder of a faerie, Feyre discovers that her captor, his face obscured by a jewelled mask, is hiding far more than his piercing green eyes would suggest. Feyre's presence at the court is closely guarded, and as she begins to learn why, her feelings for him turn from hostility to passion and the faerie lands become an even more dangerous place. Feyre must fight to break an ancient curse, or she will lose him forever.
Rule #3: Don't stare at invisible faeries.
Aislinn has always seen faeries. Powerful and dangerous, they walk hidden in the mortal world. Aislinn fears their cruelty - especially if they learn of her Sight - and wishes she were as blind to their presence as other teens.
Rule #2: Don't speak to invisible faeries.
Now faeries are stalking her. One of them, Keenan, who is equal parts terrifying and alluring, is trying to talk to her, asking questions Aislinn is afraid to answer.
Rule #1: Don't ever attract their attention.
But it's too late. Keenan is the Summer King, who has sought his queen for nine centuries. Without her, summer itself will perish. He is determined that Aislinn will become the Summer Queen at any cost — regardless of her plans or desires.
Suddenly none of the rules that have kept Aislinn safe are working anymore, and everything is on the line: her freedom; her best friend, Seth; her life; everything.
Faery intrigue, mortal love, and the clash of ancient rules and modern expectations swirl together in Melissa Marr's stunning twenty-first-century faery tale.
Mercedes Thompson, aka Mercy, is a talented Volkswagen mechanic living in the Tri-Cities area of Washington. She also happens to be a walker, a magical being with the power to shift into a coyote at will. Mercy's next-door neighbor is a werewolf. Her former boss is a gremlin. And she's fixing a bus for a vampire. This is the world of Mercy Thompson, one that looks a lot like ours but is populated by those things that go bump in the night. And Mercy's connection to those things is about to get her into some serious hot water...
About the Author:
S. K. Gregory is an author, editor and blogger. She currently resides in Northern Ireland.
“Description begins in the writer’s imagination, but should finish in the reader’s.”